Between the two male leads having a pre-established relationship driving banter, and the supporting cast having simple but compelling motivations, the camaraderie feels natural. The friends we made along the way Source: Studio Saiĭespite its short runtime, the characters in Eternights grow quickly together in a way that feels organic. Luckily once the game gets going, if you haven’t died from your eyes rolling through your brain and out your skull, it gets better. I’m no prude (I wrote for Cracked back in the day), but the gags feel written by a twelve year-old. It leans hard on juvenile humor, constantly making jokes about sex and porn that are more cringe than funny. And while it dramatically improves over time, that writing doesn’t leave a good first impression. Regardless of the main plot, writing is still important when it comes to character and relationship dynamics, especially since the name of the game is dating. It’s sloppy, but the real story is the interactions between you and the other characters. But that point never actually goes anywhere, as the real background lore is a couple of supernatural beings fighting over a set of god machines used to maintain reality… or something like that. “Eternights” is a miracle drug of sorts, that seems to cause a zombie outbreak kind of situation ala the Umbrella Corporation. Okay, enough Persona talk Source: Studio SaiĮternights’ story is pretty simple, and frankly inconsequential. It’s a more straightforward, focused experience that’s also drawing from visual novels as much as RPGs. For starters, this is an action game, combined with a more overt dating sim experience. Really, Eternights has very little in common with Persona, beyond being an obvious point of comparison and influence. That said, Eternights isn’t just “Indie Persona.” The influences are there, but this is a distinct project with its own interests and ideas. That influence is just as apparent in indie games as in double or triple-A productions, and Eternights is possibly the most emblematic example yet. The way a game’s UI looks, the way “social links” are tied to gameplay and the way dark, horror-adjacent anime aesthetics are paired with saccharin romance are heavily inspired by Megami Tensei’s flagship spinoff series. Dating sims have been around forever, but it’s hard to deny the influence the Persona series has had on the genre and fans thereof.
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